The game actually hints when it's possible to level a weapon to the next upgrade tier, as well as whether one can buy the upgrade after that.After you destroy a boss, Maximum Power occurs, activating all your abilities will be activated without needing a cooldown for a few seconds, allowing one to plow through the next few waves while obtaining more money- much better than the bee that activated a random powerup from Clicker Heroes.If your DPS is extremely high enough to overkill the mooks and bosses many times over, the game will enter an "overpowered" state and fast-forwards, allowing you to skip through levels of Cannon Fodder much quicker.Instead of obtaining a random selection of upgrades to choose from (and during a re-roll), you can easily select which upgrade to power up in the Tech Tree.
Doing so is free and does not incur any "selling" penalty. When one does a Time Warp, they're allowed to buy, sell, and thus respec their artifacts before starting a new run.Collected Time Cubes, even if spent, will contribute to your DPS multiplier, rather than needing unspent ones to do so.Anti-Frustration Features: This game is heavily reminiscent of Clicker Heroes, but with a lot of frustrating features removed, and several ways to enhance the experience:.This allows said multipliers targeting a block to stack when multiple guns target it, allowing you to destroy a high health block (like a yellow or Time/Weapon Cube) in very few clicks thanks to the massive damage. Each gun has an associated artifact that allows one to do multiplied click damage to the block it targets. Alpha Strike: One notable mechanic is that, if there's one block left, all your guns will target it.Absurdly High Level Cap: As a clicker game, your level cap is theoretically infinite, and weapons can be leveled up nearly infinite times as long as you have the money to do so.